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ACM Transactions on Interactive Intelligent Systems (TiiS) - Special Issue on Behavior Understanding for Arts and Entertainment (Part 1 of 2), Volume 5 Issue 2, July 2015



Section: Special issue on Behavior Understanding for Arts and Entertainment (Part 1 of 2)

Brief Introduction to the Special Issue on Behavior Understanding for Arts and Entertainment
Albert Ali Salah, Hayley Hung, Oya Aran, Hatice Gunes, Matthew Turk
Article No.: 6
DOI: 10.1145/2786762

This editorial introduction describes the aims and scope of the special issue of the ACM Transactions on Interactive Intelligent Systems on Behavior Understanding for Arts and Entertainment, which is being published in issues 2 and 3 of...

The VideoMob Interactive Art Installation Connecting Strangers through Inclusive Digital Crowds
Emily Grenader, Danilo Gasques Rodrigues, Fernando Nos, Nadir Weibel
Article No.: 7
DOI: 10.1145/2768208

VideoMob is an interactive video platform and an artwork that enables strangers visiting different installation locations to interact across time and space through a computer interface that detects their presence, video-records their...

Affective Analysis of Professional and Amateur Abstract Paintings Using Statistical Analysis and Art Theory
Andreza Sartori, Victoria Yanulevskaya, Almila Akdag Salah, Jasper Uijlings, Elia Bruni, Nicu Sebe
Article No.: 8
DOI: 10.1145/2768209

When artists express their feelings through the artworks they create, it is believed that the resulting works transform into objects with “emotions” capable of conveying the artists' mood to the audience. There is little to no dispute...

In the Mood for Vlog: Multimodal Inference in Conversational Social Video
Dairazalia Sanchez-Cortes, Shiro Kumano, Kazuhiro Otsuka, Daniel Gatica-Perez
Article No.: 9
DOI: 10.1145/2641577

The prevalent “share what's on your mind” paradigm of social media can be examined from the perspective of mood: short-term affective states revealed by the shared data. This view takes on new relevance given the emergence of...

A General-Purpose Sensing Floor Architecture for Human-Environment Interaction
Roberto Vezzani, Martino Lombardi, Augusto Pieracci, Paolo Santinelli, Rita Cucchiara
Article No.: 10
DOI: 10.1145/2751566

Smart environments are now designed as natural interfaces to capture and understand human behavior without a need for explicit human-computer interaction. In this article, we present a general-purpose architecture that acquires and understands...

Context-Aware Automated Analysis and Annotation of Social Human--Agent Interactions
Tobias Baur, Gregor Mehlmann, Ionut Damian, Florian Lingenfelser, Johannes Wagner, Birgit Lugrin, Elisabeth André, Patrick Gebhard
Article No.: 11
DOI: 10.1145/2764921

The outcome of interpersonal interactions depends not only on the contents that we communicate verbally, but also on nonverbal social signals. Because a lack of social skills is a common problem for a significant number of people, serious games...